© Justin Rosenthal-Kambic 2017

3 Studios

15+ Years Experience

45 Titles Shipped

Hey, this is what I do.

I am a seasoned Animator in the video games industry with 15+ years experience and 45 shipped titles across a variety of platforms. I'm passionate about Character Animation and everything game development involves, from story to design. I strive to create high-quality animations, which I can be proud of and feel that heartening sense of ownership over. I take great pride in my work and enjoy seeing others genuinely excited by what I create because it's important to me to feel like what I contribute to the project matters. I'm always ready for an opportunity to challenge and refine my abilities as a 3D Character Animator and I look forward to continue working with talented developers in creative environments in this ever-shifting industry.
 

All animations hand-keyed by Justin Rosenthal-Kambic

Music: "Espionage" by Green Day off their album, "Shenanigans"

[Intro: Tales From The Borderlands]

The Wolf Among Us

  • Bigby rides Grendel

  • Bigby claws Grendel

  • Bigby vs Grendel

 

Batman

  • Run cycle

Minecraft: Story Mode

  • Jesse collides with Skeleton

  • Jesse swings to ledge

  • Ivor catches Jesse

  • Jesse propelled from explosion

  • Jesse gets comfy

  • Jesse forward attack

  • Jesse upward attack

  • Strobe attack test

  • Strobe fight test

LEGO Rock Band DS

  • Ready to rock

  • Guitar solo 1

  • Guitar solo 2

  • Guitar solo 3

 

(unreleased, BBE)

  • Drum

 

Personal Project, JxRK

  • Underfoot!

 

The Walking Dead, Season 2

  • Clementine sweeps the leg

  • Clementine reaction mid arm sew

 

Zombie Apocalypse 2: Never Die Alone

  • Damned bear hug kill sequence

[Outro: Tales From The Borderlands]

Animation

 

Work Experience

Other Ocean Interactive, Emeryville
Senior Animator

01/2018 - Present

Currently working as a Senior Animator on the PS4 remake of MediEvil.
Telltale Games
Animator

02/2013 - 01/2018

Hired as an Animator, I was responsible for helping to create a wide range of animations across multiple high-profile IPs such as The Walking Dead, Batman, and Minecraft to name a few. During my almost 5 years at Telltale, across 34 episodes, I was responsible for creating animations from scratch and at other times from piecing together existing actions to create the desired effect for specific scenes. Additionally, I was responsible for setting up layouts for outsourcing and providing clean up as needed to match the emotional tone of the scene.
  • The Walking Dead: 400 Days, July 2013 – [Telltale Games and Skybound]

  • The Wolf Among Us: Season 1 – [Telltale Games and Vertigo]

    • Ep.1 Faith, Oct.2013

    • Ep.2 Smoke & Mirrors, Feb.2014

  • The Walking Dead: Season 2 – [Telltale Games and Skybound]

    • Ep.1 All That Remains, Dec.2013

    • Ep.2 A House Divided, Mar.2014

    • Ep.3 In Harm’s Way, May 2014

    • Ep.4 Amid The Ruins, July2014

    • Ep.5 No Going Back, Aug.2014

  • Tales From the Borderlands: A Telltale Games Series – [Telltale Games and Gearbox]

    • Ep.1 Zer0 Sum, Nov.2014

    • Ep.2 Atlus Mugged, Mar.2015

    • Ep.3 Catch A Ride, June2015

    • Ep.5 The Vault of the Traveler, Oct.2015

  • Game Of Thrones: A Telltale Games Series – [Telltale Games and HBO]

    • Ep.1 Iron From Ice, Dec.2014

    • Ep.2 The Lost Lords, Feb.2015

  • Minecraft Story Mode: A Telltale Games Series – [Telltale Games and Mojang]

    • Ep.1 The Order of the Stone, Oct.2015

    • Ep.2 Assembly Required, Oct.2015

    • Ep.3 The Last Place You Look, Nov.2015

    • Ep.4 A Block and a Hard Place, Dec.2015

    • Ep.5 Order Up!, Mar.2016

    • Ep.6 A Portal to Mystery, June2016

    • Ep.7 Access Denied, July2016

    • Ep.8 A Journey’s End? Sept.2016

  • The Walking Dead: Michonne – [Telltale Games and Skybound]

    • Ep.1 In Too Deep, Feb.2016

    • Ep.2 Give No Shelter, Mar.2016

  • Batman: The Telltale Series – [Telltale Games and Warner Bros.]

    • Ep.1 Realm of Shadows Aug.2016

  • The Walking Dead: Season 3 – [Telltale Games and Skybound]

    • Ep1. Ties That Bind: Part One, Dec.2016

    • Ep2. Ties That Bind: Part Two, Dec.2016

  • Guardians of the Galaxy: The Telltale Series – [Telltale Games and Marvel]

    • Ep.1 Tangled Up in Blue, Apr.2017

    • Ep.2 Under Pressure, June2017

  • Minecraft Story Mode: Season 2: A Telltale Games Series – [Telltale Games and Mojang]

    • Ep.1 Hero in Residence, July 2017

    • Ep.2 Giant Consequences, Aug.2017

    • Ep.3 Jailhouse Block, Sept.2017

    • Ep.4 Below the Bedrock, Nov.2017

    • Ep.5 Above and Beyond, Dec.2017

Backbone Entertainment, a Foundation 9 Entertainment Company
Artitst/Animator​
02/2004 - 10/2012
I was hired as an Artist/Animator and quickly learned to wear many different hats as our art teams were more often than not, small in size. Over the course of the 8+ years I worked at Backbone, I helped ship 11 titles, touching on everything from modeling, texturing, basic rigging and what I'm most passionate about, animating.

Animator – Dance Central 3 – Xbox 360 Kinect, Harmonix/MTV Games 2012

[ Game Critics Award: Best of E3 2012 ​– Best Social / Casual / Puzzle Game ]

​[ Game Critics Award: Best of E3 2012 ​– ​Best Motion Simulation Game ]

  • Crash-course training with MotionBuilder and Harmonix proprietary software to get up to speed with production schedule

  • Worked with motion-capture dance choreography maintaining the original timing across multiple takes while making key frame adjustments/improvements as needed in order to blend seamlessly throughout the song. Used Harmonix proprietary software for facial animations on various songs.

  • Worked with an outsourcing company providing feedback and guidelines including the set up of animation files to be worked on, making adjustments as needed to implement back into game.

  • Responsible for the layout of 22 songs in Dance Central 3.


Animator – Zombie Apocalypse: Never Die Alone – PSN/XBLA, Konami 2011

  • Came onto the project after pre-production and took on the task of a massive re-organization of all animation assets to be used in game in order to help get the animation production schedule back on track.

  • Worked with an outsourcing company providing animation reference, feedback and guidelines including setting up and documenting animations involving multiple actions across handfuls of files.

  • Responsible for the majority of the four playable characters move sets.


Animator – “Road Rash Remixed HD” – (unreleased, 2010)

  • Came onto the project after pre-production. Worked with producer/tech artist to solidify and unify the character animation pipeline.

  • Worked with an outsourcing company providing animation reference, feedback and guidelines including setting up and documenting animations involving multiple actions across handfuls of files.


Animator – Rock Band 3 – DS, MTV Games/EA 2010

  • Responsible for finding a solution to maintain original current gen production motion-capture animations through a transfer process over to DS specific super low-res models/rigs. Manipulated motion-capture animations to loop as needed. Additionally created/set up/animated all vignettes staying true to the overall themes/presentations determined by current gen versions.


Animator – LEGO Rock Band – DS, Warner Brothers/MTV Games 2009

  • Responsible for all in-game animations ranging from LEGO characters, background animals, unique challenge sequences, and vehicle building.


Artist/Animator – Rock Band: Unplugged – PSP, MTV Games/EA 2009

  • Worked with Project Lead towards a solution to maintain original current gen production motion-capture animations through a transfer process over to PSP built models/rigs. Manipulated motion-capture animations to loop as needed. Responsible for lip-sync animation for all songs. Assisted in setting up DLC band/song info.


Animator – Death, Jr.: Root of Evil – Wii, Eidos 2008

  • Responsible for adjusting/polishing playable character move set in accordance to up-res project specs.


Artist/Animator – “Psynapse” – (unreleased, 2008)

  • Worked with Lead Artist to translate 2D-styled character illustrations to 3D assets. Fully modeled/textured/rigged/animated characters for mini-games.


Artist/Animator – 1942: Joint Strike – PSN/XBLA, Capcom 2008

  • Modeled/textured/rigged/animated basic enemy plane in addition to setting up a background dogfight scene.


Artist/Animator – Wolf of the Battlefield: Commando 3 – PSN/XBLA, Capcom 2008

  • Responsible for animating full move sets for three playable characters. Fully modeled/textured/rigged/animated the main enemy types. Animated the final boss. Assisted in modeling/texturing of destructible props. Was flexible with changes/cuts in production after the fact.


Animator – Brooktown High: Senior Year – PSP, Konami 2007

  • Responsible for animating unique PC/NPC actions for various aspects of the game in addition to various background character and mini-game animations.


Artist/Animator – Death, Jr. 2: Root of Evil – PSP, Konami 2006

  • Responsible for developing/animating a full move set for a playable character and multiple enemies. Additionally, I fully modeled/textured/rigged/animated a small handful of enemies.


Animator – Death, Jr. – PSP, Konami 2005

  • Cut my teeth developing an original IP in an engine built from scratch for completely new hardware.

  • Worked with the Art Director to develop character/enemy animations. Responsible for animating multiple enemies move sets, handfuls of playable character moves and all final boss animations. Additionally, I worked with the Art Director and Concept Artist to plan out cut scenes and was responsible for the majority of cut scene animation.

  • Responsible for animating a short promotional piece that aired on MTV2.

Associate of Arts and Sciences (AAS), Digital Visual Media
Ex’Pression College for Digital Arts, Emeryville, CA
2003-2004​

Education

 
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Justin Rosenthal-Kambic | Animator

Concord, CA